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The grownups kept pretty quiet except during hunting season, but the kids were bored.
The kids got into trouble. Not like Connie Sara, just the usual kind of trouble, stealing cigarettes at Misty Mart.
Dumb stuff. Beverly took a detour into the kitchen. She knelt on the checkerboard floor and opened a cabinet under the sink. She grabbed the first thing handy, a can of foaming cleanser.
That would give them a surprise! She shook the can hard and strode toward the front door, ready for action.
Then she looked up, and froze.
The stimulated contents of the can crept out the nozzle like drool and ran down onto the carpet. She dropped the can. Beverly thought: Halloween pranks in the spring! Stupid kids! Whoever it was grabbed the handle and shook it hard. The door made a tin, shuddering noise.
Beverly thought it was coming off the hinges. She stayed frozen.
As suddenly as the shaking had begun, it stopped. The figure outside let go of the handle, drew back, and spat a wad of phlegm at the glass. The mess stuck and dripped down leaving a slug trail. Startled by the smacking, fluid sound, Beverly lurched forward and slammed the front door over the glass and aluminum one. She slid the deadbolt into place.
Immediately she heard knocking at the back of the house again. She crept to the back door. The breath felt sharp in her chest. She flicked through a mental inventory of latches, bolts, and locks. She knew that all the window shutters were open but there was no way to secure them without going outside, and she was not going outside, not for anything. All her nerve had buckled when she heard that metallic rattle.
She finally noticed the telephone on the kitchen wall, and dialed a number before she realized there was no tone. The line was dead. The knocking was gone. The rain was gone, too. Not like the storm had subsided, but like the sound of the world outside had been muffled or quilted over. As if the clouds overhead had hunkered down until they covered only the house.
Nothing spoke or moved. She was listening with her whole body, stiff, aching. Faintly, she heard another sound: Scratching or scraping across the side of the house. She opened the bedroom door and looked in. Outside the narrow window near the ceiling, the only thing visible was a cluster of dark clouds. Rivulets of water coursed down the glass. Maybe it was over. Hope flickered inside her ribs and it hurt, like something broken trying to fly. He has no memory of who he is or how he got there.
He gradually discovers that the Glade is run by two boys: Alby, the leader, and Newt, the second-in-charge, who both maintain order by enforcing simple but effective rules.
The elevator box surfaces from under the ground every week supplying new food, tools, medicine, and sometimes weapons. Every month a new boy with no memory of anything but his first name finds himself in that elevator box. Outside the walls is the Maze, a labyrinth of high concrete walls covered in ivy that changes every day. The Maze houses strange, lethal creatures known as Grievers.
Grievers are described as amorphous monsters of metal and flesh. The Gladers are trying to stay alive as well as "solve" the Maze by running through it as fast as they can while tracking movements of the walls and trying to find an exit to escape.
One day after Thomas' arrival, a girl named Teresa is delivered through the elevator into the Glade with a note saying "She's the last one. The girl subsequently lapses into a coma. When Thomas comes to visit her, he recognizes her, but cannot remember her name until he hears her voice telepathically in his mind telling him her name.
Teresa wakes up and tells Thomas that they knew each other before they were sent into the Glade, and reveals that they could communicate telepathically. Her arrival triggers a series of changes to life in the Glade: People start acting strangely, the sun disappears, the weekly deliveries of supplies stop coming, and the doors of the Maze stay open at night, which allows the Grievers to enter the Glade and hunt the children.
Thomas and Minho are the first people in the Glade to survive the night in the maze. Thomas proposes that the walls of the Maze are not random, but that their movements are actually a code, leading to the discovery that the Maze is spelling out words.
Thomas also discovers that the cliff that they all thought was just a cliff turns out to be where the Grievers leave the Maze or "The Griever Hole" as he and Minho call it.
If they can come and go over the edge of the Cliff, then maybe so can the Gladers. This drives Thomas to think they need memories to get out, so he intentionally gets stung by a Griever so he can go through the Changing — the process that people go through after getting the Grief Serum, a syringe of medicine that arrives in the Box along with the other supplies and is administered to people who have been stung by Grievers. The Changing can trigger memories and most often does.
Thomas and the Gladers find out what the pattern is, which causes most of the Gladers to decide to make a run for the exit, knowing that it could be suicidal trying to take on the Grievers, but figuring that nothing could be worse than being stuck in the Glade waiting to be hunted by the Grievers.
Gally, one of the Gladers who always knew something was different about Thomas and hated him for it, appears at the laboratory to which the teenagers escape. He had not originally escaped with them, and he is acting as though he is being controlled.
He moves to throw a knife at Thomas, but Chuck, the youngest Glader and Thomas' friend, jumps in front of him. After briefly mourning the death of Chuck, all 20 Gladers are rescued by a group of people and brought to a safe haven while being told about catastrophic solar flares that caused an apocalyptic event, followed by a virus called the Flare that killed millions.
The rescuers reveal that orphaned children are being tested to find a cure for the virus. Epilogue The epilogue is written in the voice of Chancellor Ava Paige—a feature of all the novels in the trilogy.
She reveals that the group who rescued the Gladers may just be another variable in the experiment, and that the Gladers weren't the only group being evaluated.
Characters[ edit ] Thomas: The protagonist.
Thomas is the last boy, but not the last person to enter the Glade. The only thing he remembered when he came into the glade was his name. Chuck described him as about 16 years old, of average height, and brown haired. He was called "Greenie", a nickname given to new arrivals. He becomes a Runner with Minho after being the first person to spend a whole night in the Maze, and saves Alby when he is about to die. He has a telepathic connection with Teresa and was able to talk to her while she was in a coma.
Teresa: The first girl and last person to enter the Glade. When she entered the Glade she was in a coma and Newt thought she was dead. She also calls Thomas "Tom". She has a telepathic connection with Thomas. She is also known to help Thomas out of the maze and fight the Grievers in the Griever Hole She is thin, has black hair and blue eyes, and pale skin.
Alby: The eldest and the leader of the Gladers. He is described as 'The dark-skinned boy with short cropped hair, his face clean shaven'.